Uninstalling Mods: Revision history

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2 September 2022

  • curprev 18:1118:11, 2 September 2022Violetlizabet talk contribs 3,029 bytes +254 No edit summary
  • curprev 17:4717:47, 2 September 2022Violetlizabet talk contribs 2,775 bytes +427 No edit summary
  • curprev 17:4417:44, 2 September 2022Violetlizabet talk contribs 2,348 bytes +380 →‎Specific Mods
  • curprev 17:4317:43, 2 September 2022Violetlizabet talk contribs 1,968 bytes +539 No edit summary
  • curprev 17:4017:40, 2 September 2022Violetlizabet talk contribs 1,429 bytes +1,429 Created page with "Uninstalling Mods Depending on the mod, as well as how much you've engaged with it, uninstalling it may be easy or difficult. Basic Principles: * Make sure to keep Error Handler installed. As its name suggests, it handles a number of errors. * Any items that are new (i.e. not an existing game item) like new fish, new minerals, new crops, etc. should be trashed/cut down/removed from fish ponds before uninstalling the relevant mods. This goes for items added via C#, via..."